To live and die in Tyria -- death, healing, and combat in Guild Wars 2
Filed under: Fantasy, News items, Guild Wars 2 As the Guild Wars 2 news continues to roll in, one of the main topics of conversation has been the lack of a dedicated healer class. No monks in Guild...
View ArticleDeath and healing: Guild Wars 2 community questions answered
Filed under: Fantasy, Game mechanics, News items, Guild Wars 2 What happens if you have no money and aren't revived? Do we wait to be killed, and respawn at a waypoint? Do we have to lie on the ground,...
View ArticleMore questions answered on death and healing in Guild Wars 2
Filed under: Fantasy, News items, Guild Wars 2 Guild Wars 2 designer Jon Peters answered several of the community's questions on death and healing earlier this week, and promised more to come. The rest...
View ArticleFlameseeker Chronicles: PAX 2010 travel diary
Filed under: Fantasy, Screenshots, Events, real-world, Guild Wars 2, Hands-on, Flameseeker Chronicles It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild...
View ArticleArenaNet talks energy and group dynamics in Guild Wars 2
Filed under: Fantasy, Interviews, Guild Wars 2 After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new...
View ArticleArenaNet team discusses elite skills and PvP in Guild Wars 2
Filed under: Fantasy, Interviews, Guild Wars 2 Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted...
View ArticleWhat's your style? Guild Wars 2 game designer elaborates on the combat system
Filed under: Fantasy, Game mechanics, Guild Wars 2 The unusual combat system in Guild Wars 2 has been one of the hallmarks of the game for fans as development progresses. ArenaNet's commitment to...
View ArticleGuild Wars 2 designers discuss the last three Guild Wars 2 professions
Filed under: Fantasy, Classes, News items, Guild Wars 2 Are the Mesmer and Assassin returning to Guild Wars 2 or not? Speculation on these two professions has been ongoing and enthusiastic among Guild...
View ArticleGuild Wars 2 is skill-based, says lead designer
Filed under: Fantasy, Game mechanics, New titles, Guild Wars 2 Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained...
View ArticleArenaNet unveiling Guild Wars 2 changes with Gamescom demo
Filed under: Fantasy, News items, Guild Wars 2 Hardcore Guild Wars 2 fans who had a nice neat list of what they wanted to check out at Gamescom may be revising their lists pretty extensively. A new...
View ArticleDesigner Jon Peters outlines Guild Wars 2 PvP
Filed under: Fantasy, PvP, Guild Wars 2 If you've been waiting for all the details on Guild Wars 2 PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at Gamescom...
View ArticleFlameseeker Chronicles: Information overload
Filed under: Fantasy, Events, real-world, PvP, PvE, Guild Wars 2, Races, Flameseeker Chronicles Early last week I had a fail-proof strategy in place for handling Gamescom. I'd diligently watch the...
View ArticleGuild Wars 2 designers deliver more Asura goodies: Inquest and Golems
Filed under: Fantasy, Game mechanics, Lore, New titles, Guild Wars 2, Races Other games have Dwarves or Gnomes for their token cutesy miniature race, but filling this role for Guild Wars 2 are the...
View ArticleMore pets, more combos, more burning: ArenaNet brings big changes to Guild...
Filed under: Fantasy, Game mechanics, Guild Wars 2, Dev Diaries If you're anything like us here at the Massively offices, you've been feeling a bit starved for Guild Wars 2 news. ArenaNet's been...
View ArticleGuild Wars 2 devs fielding your questions this Wednesday
Filed under: Fantasy, MMO industry, New titles, News items, Guild Wars 2 How is ArenaNet countering the massive Star Wars-related hype bomb that's detonating across the MMO industry this week?...
View ArticleGuild Wars 2 dev blog talks achievements, Thief tweaks
Filed under: Fantasy, Classes, Game mechanics, MMO industry, New titles, News items, Guild Wars 2 It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high...
View ArticleFlameseeker Chronicles: How do trinities work?
Filed under: Fantasy, Game mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system...
View ArticleArenaNet's Jon Peters talks Guild Wars 2 competitive PvP
Filed under: Fantasy, Interviews, PvP, News items, Guild Wars 2 Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real...
View ArticleArenaNet addresses balance in Guild Wars 2
Filed under: Fantasy, Game mechanics, Patches, News items, Guild Wars 2 It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will...
View ArticleArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics
Filed under: Fantasy, Economy, Game mechanics, MMO industry, News items, PvE, Guild Wars 2, Free-to-play ArenaNet game designer Jon Peters has explained the reasoning behind the diminishing returns...
View ArticleGuild Wars 2 devs talk balance with the GW2Guru community
Filed under: Fantasy, MMO Industry, Guild Wars 2, Community Q&A, Buy-to-Play The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and...
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