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To live and die in Tyria -- death, healing, and combat in Guild Wars 2

Filed under: Fantasy, News items, Guild Wars 2 As the Guild Wars 2 news continues to roll in, one of the main topics of conversation has been the lack of a dedicated healer class. No monks in Guild...

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Death and healing: Guild Wars 2 community questions answered

Filed under: Fantasy, Game mechanics, News items, Guild Wars 2 What happens if you have no money and aren't revived? Do we wait to be killed, and respawn at a waypoint? Do we have to lie on the ground,...

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More questions answered on death and healing in Guild Wars 2

Filed under: Fantasy, News items, Guild Wars 2 Guild Wars 2 designer Jon Peters answered several of the community's questions on death and healing earlier this week, and promised more to come. The rest...

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Flameseeker Chronicles: PAX 2010 travel diary

Filed under: Fantasy, Screenshots, Events, real-world, Guild Wars 2, Hands-on, Flameseeker Chronicles It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild...

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ArenaNet talks energy and group dynamics in Guild Wars 2

Filed under: Fantasy, Interviews, Guild Wars 2 After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new...

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ArenaNet team discusses elite skills and PvP in Guild Wars 2

Filed under: Fantasy, Interviews, Guild Wars 2 Yesterday's interview with ArenaNet at Kill Ten Rats ended on a promising note: "to be continued." That promise was fulfilled today when Ravious posted...

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What's your style? Guild Wars 2 game designer elaborates on the combat system

Filed under: Fantasy, Game mechanics, Guild Wars 2 The unusual combat system in Guild Wars 2 has been one of the hallmarks of the game for fans as development progresses. ArenaNet's commitment to...

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Guild Wars 2 designers discuss the last three Guild Wars 2 professions

Filed under: Fantasy, Classes, News items, Guild Wars 2 Are the Mesmer and Assassin returning to Guild Wars 2 or not? Speculation on these two professions has been ongoing and enthusiastic among Guild...

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Guild Wars 2 is skill-based, says lead designer

Filed under: Fantasy, Game mechanics, New titles, Guild Wars 2 Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained...

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ArenaNet unveiling Guild Wars 2 changes with Gamescom demo

Filed under: Fantasy, News items, Guild Wars 2 Hardcore Guild Wars 2 fans who had a nice neat list of what they wanted to check out at Gamescom may be revising their lists pretty extensively. A new...

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Designer Jon Peters outlines Guild Wars 2 PvP

Filed under: Fantasy, PvP, Guild Wars 2 If you've been waiting for all the details on Guild Wars 2 PvP, today is a big day for you. The PvP side of the game will be unveiled and playable at Gamescom...

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Flameseeker Chronicles: Information overload

Filed under: Fantasy, Events, real-world, PvP, PvE, Guild Wars 2, Races, Flameseeker Chronicles Early last week I had a fail-proof strategy in place for handling Gamescom. I'd diligently watch the...

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Guild Wars 2 designers deliver more Asura goodies: Inquest and Golems

Filed under: Fantasy, Game mechanics, Lore, New titles, Guild Wars 2, Races Other games have Dwarves or Gnomes for their token cutesy miniature race, but filling this role for Guild Wars 2 are the...

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More pets, more combos, more burning: ArenaNet brings big changes to Guild...

Filed under: Fantasy, Game mechanics, Guild Wars 2, Dev Diaries If you're anything like us here at the Massively offices, you've been feeling a bit starved for Guild Wars 2 news. ArenaNet's been...

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Guild Wars 2 devs fielding your questions this Wednesday

Filed under: Fantasy, MMO industry, New titles, News items, Guild Wars 2 How is ArenaNet countering the massive Star Wars-related hype bomb that's detonating across the MMO industry this week?...

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Guild Wars 2 dev blog talks achievements, Thief tweaks

Filed under: Fantasy, Classes, Game mechanics, MMO industry, New titles, News items, Guild Wars 2 It's been a trying year for impatient Guild Wars 2 fans, but 2011 is closing on something of a high...

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Flameseeker Chronicles: How do trinities work?

Filed under: Fantasy, Game mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system...

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ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP

Filed under: Fantasy, Interviews, PvP, News items, Guild Wars 2 Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real...

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ArenaNet addresses balance in Guild Wars 2

Filed under: Fantasy, Game mechanics, Patches, News items, Guild Wars 2 It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will...

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ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics

Filed under: Fantasy, Economy, Game mechanics, MMO industry, News items, PvE, Guild Wars 2, Free-to-play ArenaNet game designer Jon Peters has explained the reasoning behind the diminishing returns...

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Guild Wars 2 devs talk balance with the GW2Guru community

Filed under: Fantasy, MMO Industry, Guild Wars 2, Community Q&A, Buy-to-Play The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and...

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